Sunday, December 27, 2009

Frame 5: Who wants to be normal anyway?

Seeing the works of early Mannerist painter Pontormo was a delightful escape from perfection. His paintings had a uniquely separate colour scheme (cangianti) and a sense of weightlessness unseen before. Most notably with his frescoes in the Certosa di Galluzzo, Florence and his Entombment found in Capponi Chapel, Sta. Felicità, Florence.
Here are some examples:




His paintings remind me of the more independent animation style, such as this Japanese one:


The anti-gravitational and ambiguous setting combined with dynamic compositions truly prevail these works. Also the way art is created in a art for art's sake way or animation for animation's sake - not necessarily symbolic of anything. I hope to create something as groundbreaking one day!

Tuesday, December 15, 2009

Frame 4: Breaking the mold

Comparing the various periods of art, there has been an evolution in sculpture towards a more animated approach. Starting with the High Renaissance, we look at Michelangelo's earliest Pieta:



This masterpiece is the epitome of ideal beauty. Mary, looking gorgeous, seems as old as Jesus even though she's supposed to be his aging mother. There is an overall monumentality to this peice even though in reality it's quite small. Michelangelo enlarged her lap and scaled down Jesus to give it a nice balance, improving it from previous Pieta attempts.

Largely due to Michelangelo, sculpture also moved towards Mannerism, as seen with his later Pietas.



Everything is a bit off-balance, rougher, less ideal figures. As you can see, Jesus' body seems to be elongated and his legs malnourished. The subject matter is also less clear - who is the top figure? It's possibly Nicodemus or Michelangelo himself. For the most part, these two sculptures are to be viewed from the front exclusively. Later in the 2nd phase of mannerism called maniera, this began to change.

Giambologna, named the 2nd Michelangelo, was a star sculptor in Florence. The Rape of the Sabine Woman is a prime example of his work.



As you can see, this is a big step from the High Renaissance and very pre-Baroque. The serpentine composition with the many twisting nude figures shows his tremendous skill and desire to one up Michelangelo. Also, this sculpture is meant to be seen in all angles and sides. Their faces show great emotion making viewers feel that they are part of the frozen moment. Additionally, as with most mannerism peices, a tribute to art for art's sake is seen. All the male nudes with the "squeezed buttock effect", as my teacher describes it. The subject matter is more dramatic and serious but sculpted with such beauty.

Lastly, we enter the Baroque era where Bernini dominates with his graceful sculptures, mainly in Rome. Here's his version of the David, in response to Michelangelo's:

Especially with these three snapshots, it's almost like he's moving. Imagine walking around it, it seems like you're taken through his swing, frame by frame. Even though David looks strong, there's a weighless feeling in Bernini's technique, as with his other masterpeices - Pluto and Persephone and Apollo and Daphne. It's as though his sculptures are not made of marble or stone. When you see this sculpture, you're immediately response would be to duck otherwise you'll be hit by his sling. In baroque art, frozen moments are extremely real and in-action, less balanced, figures facial features are less ideal, more characterized - much like animation. Here, Bernini put a self-portrait, lip pursed. He pushed sculpture to the limits, transcending it's medium.

It's no wonder sculpture usually accompanies a character animator's cubicle!

Frame 3: Here, you don't need 3D Glasses


Being carried along the ruthless and endless current of Vatican crowds towards the Sistine Chapel, I was excited to see Raphael’s rooms-- the School of Athens fresco in particular.
Entering the chaotic tourist space of Stanza della Segnatura, I immediately faced the wall I was there to admire and did a 360 degree turn, looking all directions. Appreciating all four walls and the ceiling simultaneously, it all finally made sense to me. Raphael proved he was more than a synthesizer of the different renaissance styles, with the frescoes in Stanza della Segnatura, he transcended 3D structural space by providing viewers with a full body virtual reality experience.

Raphael delivered strongly using his “powers of invention” to challenge viewers physically, mentally and even spiritually. Never before had the idea of philosophy been depicted as dynamically, with a multitude of figures in a lively environment, each true to their element, doing what they do best. The fresco was notably innovative because it combined a great number of figures, a total of fifty-eight in the School alone, with identifiable figures, especially back then in Raphael’s era making the viewer a contestant of a guessing game. He included portraits of his contemporaries and men equivalent to modern day celebrities, some could have seen his painting at the time, such as the later added portrait of Michelangelo as Heraclitus, Bramante as Euclid , or Sodoma, painting partner for the Stanza’s ceiling, next to his own . This is where we begin to see his ability to create a virtual reality.

According to Oxford American Dictionaries, “Virtual reality” can be defined as “a computer-generated simulation of a 3D environment that can be interacted with in a seemingly real way by a person using the equipment”. In other words, the elements in the virtual realm work together to create a convincing environment in a fun way. Raphael did this very thing with the Stanza except without computers, instead, paintbrush-generated, which is more limiting and impressive. Because current people at the time were included on his frescoes, there’s an immediacy of the figures, as though you are part of the painting yourself or even that the paintings are brought to life out of the walls amongst you. Additionally, it’s one thing to have static familiar figures, but the extremely spirited composition makes one feel they’ve stepped outside onto a bustling, sunny university campus. Raphael used his graceful brushwork, balanced and harmonious technique to give these figures life as “characters in a ‘story’”, endowing them many gestures, poses, facial expressions to bring out their reciprocal relationships. Observing these relationships gives the viewer an emotional connection as well, just as one gets attached to characters in a narrative animation.

Animation, especially in the digital age, has aimed to do achieve this feeling. Characters interact with various relationships, camera angles are complex, environments are vast, moral story is applicable - all to draw you into the film. Seeing animations in 3D now make it seem as though you're there even further. As Raphael proves, one can trace this experience back to the renaissance.